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Textual Programming, Python – Introduction

This introductory course is meant to lay a strong foundation to a long series of courses based on Python. Python is a fun and easy to learn, yet powerful programming language with a very broad range of usage. Python is today used in embedded systems, artificial intelligence, web development, financial modeling, visualization, game development, geocoding, desktop applications, …… and the list goes on.

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As a first step towards learning Python, we will use a game based learning approach, with the intention to learn to:

  • Use loops, variables, and flow control statements
  • Identify right data structures
  • Effectively reuse code with functions and modules
  • Apply graphics and animation to the games
  • Handle keyboard and mouse input
  • Implement simple AI in the games
  • Debug common errors

This foundation will be used to move on to advanced concepts and applications (in upcoming semesters) such as:

  • Object oriented programming
  • Using advanced libraries and tools such as matplotlib, NumPy, Pygal, SciPy, PyGame etc
  • Manipulate data to generate interactive visualizations
  • Implement web applications
  • Implement Internet of Things
  • Connect to microcontrollers such as Arduino, Micro:bit etc., to enable interactions with hardware such as LEDs, sensors, motors etc.
  • Create complex robots from scratch
  • Implement simple artificial intelligence techniques

It is our hope that upon completion of this series, the young minds seek real world problems through a compassionate lens and conceptualize appropriate technological solutions to solve the problem.

In addition to the in-person classes, we also offer optional free weekly online help sessions.

NOTE: A Windows, Mac or Linux laptop computer is required for this class. Chromebooks CANNOT be used.

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